Adudam Andhra Live Score New Login App Download Apk

Adudam Andhra Live Score New Login App Download Apk

Calling all Andhra Pradesh sports enthusiasts! Today’s the day to grab your cheering gear and get pumped for the Adudam Andhra matches happening right now. Whether you’re a die-hard Kho Kho fan, a Kabaddi enthusiast, or a passionate supporter of all things cricket, badminton, and volleyball, there’s guaranteed action on the courts and pitches.

What is Adudam Andhra?

Adudam Andhra is a prestigious youth sports tournament held in Andhra Pradesh, India. It aims to identify and nurture young sporting talent across various disciplines, including Kho Kho, Kabaddi, Cricket, Volleyball, and Badminton. The tournament witnesses exciting competition and attracts enthusiastic participation from young athletes across the state.

Latest Updates

పోటీ చేయుటకు 2 టీం లు కావలెను కానీ ఒక టీం మాత్రమే ఉంటే వాటి యొక్క స్కోర్ అప్డేట్ చేయుటకు నిన్నటి వరకు ఎటువంటి ఆప్షన్ లేదు ఇప్పుడు అటువంటి టీమ్స్ కి స్కోర్ అప్డేట్ చేయుటకు క్రిక్స్ క్లబ్ యాప్ లో స్కోర్ అప్డేట్ చేయుటకు ఆప్షన్ యాడ్ చేశారు గమనించగలరు.

Program Schedule

Welcome to the Aadudam Andhra Tournament Meet!

  1. Inviting of local VIPs on to the Dias.
  2. Marchpast of the Teams/Players.
  3. Display of Kittu (MASCOT), 05 Disciplines Sports Kits (Basic & Professional) and trophies and certificates at Venues (After completion of the program the items shall be safeguarded by the DSDO)
  4. Hosting National Flag and DSA Flag – If National Flag is hosting at Village Level, necessary code of conduct measure has been taken will tying the Flag (Otherwise avoid).
  5. National Anthem.
  6. Message by the VIP.
  7. VIP will hand over the torch to the torch bearer and they will hand over to the other discipline players one by one.
  8. Finally, the VIP will take the torch and lighten up the Kreeda Jyothi at the Venue.
  9. Declaration of the Aadudam Andhra Tournament Meet Open.
  10. Release of balloons.
  11. Aadudam Andhra Oath.
  12. The VIP will hand over the basic kits to the participants.
  13. Inauguration of Games i.e., Cricket, Badminton, Volleyball, Kabaddi & Kho-Kho. 

Aadudam Andhra Tournament Opening Declaration

“I hereby declare the Aadudam Andhra Tournament for the year 2023 open.”

క్రీడాకారుల ప్రమాణం

ఆడుదాం ఆంధ్ర టోర్నమెంట్ 2023 పాల్గొనుచున్న నేను, క్రీడల నియమ నిబంధనలను గౌరవిస్తూ మరియు వాటికీ కట్టుబడి ఉంటానని, క్రీడాస్ఫూర్తితో చేస్తున్నాను. భాగస్వమి అవుతానని ప్రమాణం

Players Oath

I pledge to participate in Aadudam Andhra Tournament – 2023, with respect and abide by the rules and regulations of sports with sportsmanship.

Aadudam Andhra Song

Latest Updates (25-12-2023)


  • it will be kept open in PS login till end of village level matches – on spot registration may also happen.

Team formations – PS/Admin login

  • possible teams to be completed by Saturday end

Fixtures and schedule – PS/Admin login

  • Sunday – to be updated online

Display of final fixture, venue and time in sachivalayam board – PS/Admin login

  • Sunday night
  • Each team will play only one match
  • For example
    If there are 8 teams in cricket , there would be only 4 matches and best 16 will be selected by PS in the end
  • Fixture to be finalised by PS/Admin

25th Monday

  • Ambassadors have to attend on 26th
  • Ambassadors list is attached in JC login and PS/Admin login

Cric club

  • app download and app training
  • Result updation is critical
  • After each match at vsws and Mandal level
  • Result updation can also be done via PS/Admin login and mpdo login
  • Only online report would be taken as progress


  • To reach their destination and online acknowledgement to be don

T shirt and Cap

  • To reach Mandal level finally
  • Only to be given to winning players coming to Mandal level from village
  • Tech committee report to be submitted to head office within 2 days after receipt of T shirt and Caps at district level

Final Team formations at VSWS level

  • At the end of village games final team with best players from the sachivalayam will be formed by PS
  • For example – best 16 from sachivalayam will form final cricket team irrespective he/she was Part of any team or his/her team won/lost.

Adudam Andhra Games List and Team size:

Each game will have two teams. The team sizes are as follows:

  • Kabaddi: 12 players per team
  • Kho-kho: 16 players per team
  • Cricket: 16 players per team
  • Volleyball: 12 players per team
  • Badminton: 2 players per team

Important dates - Competitions:

Competitions will be held at the following levels:

  • Village level: December 15-20, 2023
  • Mandal level: December 21-January 4, 2024
  • Assembly constituency level: January 5-10, 2024
  • District level: January 11-21, 2024
  • State level: January 22-26, 2024

Live Score of Aadudam Andhra Games and Points Table will be Updated Daily

  1. Badminton – CLICK HERE
  2. Cricket – CLICK HERE
  3. Kabaddi – CLICK HERE
  4. Kho-Kho – CLICK HERE
  5. Volleyball – CLICK HERE

Aadudam Andhra Cricket Match Format and Rules

Match Format

  • All matches follow a 10-overs-a-side format, ensuring quick and exciting gameplay.

Rule Adherence

  • BCCI rules and regulations govern the matches, with some specific variations.

Spirit of the Game

  • Players and officials must adhere to the sportsmanship and spirit of the game as outlined in the MCC Laws of Cricket 2007 – 2019 Edition.

Team Composition

  • Captains select 11 players and up to 5 substitute fielders in writing, with changes requiring the opposing captain’s approval.

Ball Type

  • The matches are played with a red ball, influencing bowling and batting strategies.

Toss Procedure

  • Toss for innings choice is supervised by a Match Umpire, ensuring fairness and transparency.

Umpire Appointment

  • Umpires are appointed by the association and are generally not changed during matches, except in exceptional circumstances or due to illness or injury.

Umpire Decisions

  • Umpires’ decisions are considered final and binding, with no provision for protests regarding their judgments.

Pre-Match Arrival

  • Teams are required to report one hour before the scheduled match time, allowing for necessary preparations and formalities.


  • Each captain shall nominate 11 players plus 5 substitute fielders.

L1 & L2 Play

  • Matches at the Grama/Ward Sachivalayam level and Mandal level will be contested using hard tennis balls, reflecting different levels of play and equipment standards.

L3 Play

  • From Assembly Constituency Level onwards, cricket became a professional sport, played with specialized equipment and the use of a “Grace” cricket ball. This transition signifies a higher level of competition and adherence to professional standards.


Badminton Court

The badminton court is a rectangular area with dimensions of 13.40 meters in length and 6.10 meters in width. The court is divided into two halves by a net that is suspended 1.55 meters from the ground at the center and 1.52 meters at the ends.


The shuttle, also known as a birdie, is a projectile used in badminton. It is typically made of plastic or feather and is hit with a racket. The shuttlecock is about 6.5 cm long and weighs about 5 grams.


The badminton racket is a light, handheld implement used to hit the shuttlecock. The racket is typically made of carbon fiber or aluminum and is about 68 cm long and 23 cm wide.


Before a badminton match begins, the players or captains conduct a toss to determine who will serve first and which end of the court they will start at. The player who wins the toss can choose to serve or receive first and can choose which end of the court they want to defend.


A badminton match consists of the best of three games. The first player or team to score 21 points wins the game. If the score is tied at 20-20, the game continues until one player or team has a two-point lead. If the score is tied at 29-29, the first player or team to score the next point wins the game.

Change of Ends

The players or teams change ends of the court at the end of the first game, the end of the second game, and in the third game when one player or team first scores 11 points.


A fault is a violation of the rules of badminton. If a player commits a fault, their opponent is awarded a point. Some common faults in badminton include:

  • Serving above waist level
  • Not pointing the racket shaft towards the ground
  • Dragging the leg
  • Delaying the service
  • Breaking the service


A let is a situation in badminton where a point is not awarded to either player. Some common lets in badminton include:

  • The shuttlecock being unsighted
  • Both the server and receiver faulting simultaneously
  • An unforced situation occurring

Volleyball Court and Rules

Court Dimensions

The playing court in volleyball is a rectangular area measuring 18 meters long and 9 meters wide. The court is surrounded by a free zone at least 3 meters wide on all sides. This free zone is where the players warm up and where the ball can land before it is considered out of bounds.

Net Height

The net is placed vertically over the center line of the court and is set at a height of 2.43 meters for men and 2.24 meters for women. The net is suspended from a cable that is attached to two posts that are located on the sidelines of the court.

Team Composition

A volleyball team can have up to 12 players on its roster, but only 6 players can be on the court at any given time. The six players on the court are divided into three rows:

  • Front row: The front row players are the ones who are responsible for blocking and attacking the ball.
  • Back row: The back row players are the ones who are responsible for defending and passing the ball.
  • Libero: The libero is a specialized back row player who is allowed to make unlimited substitutions. The libero is not allowed to serve, attack, or block the ball above the top of the net.

Match Format

Volleyball matches consist of three sets, with the first two sets played to 25 points and a third set to 15 points. Each set must be won by a margin of two points. The first team to win two sets wins the match.


Two timeouts of 30 seconds each are allowed per set for each team. Timeouts can be used to strategize with players, make substitutions, or rest players.


Each team is allowed six substitutions per set. Substitutions can be made at any time during the play, except during the service.


Volleyball matches are officiated by a 1st Referee, 2nd Referee, Scorer, and line referees. The 1st Referee is responsible for overseeing the match and making all of the final decisions. The 2nd Referee assists the 1st Referee and also calls linesmen’s faults. The Scorer keeps track of the score and the number of timeouts that each team has taken. The line referees are responsible for calling linesmen’s faults.

Basic Rules

There are a few basic rules that all volleyball players must follow:

  • Double Contact: A player may not hit the ball twice in succession, except in the case of a block.
  • Body Contact: It is legal to contact the ball with any part of a player’s body.
  • Illegal Actions: Catching, holding, or throwing the ball is considered illegal.
  • Simultaneous Contact: If two or more players contact the ball at the same time, it counts as one play, and any of those players can make the next contact unless it’s the team’s fourth hit.
  • Blocking Serve: A player cannot block or attack a serve from on or inside the 3-meter line.
  • Front Line Rotation: After the serve, front-line players can switch positions at the net.
  • Five Players: If a team has only five players, they will have a ghost position, causing them to lose the point when that position is serving.
  • Refereeing Team: The referee/duty crew includes two referees, line judges, and a scorekeeper.
  • Basic Violations: Violations result in a lost point and include stepping on or across the service line when serving, failing to serve the ball over the net successfully, illegal ball contact, touching the net during play (with exceptions), reaching over the net during blocking or attacking, crossing the centerline, serving out of order, and back-row players blocking and spiking when part of their body is above the top of the net (illegal block).

Kabaddi: Team, Weight, Match Duration, Scoring, Timeouts, Substitutions, Tiebreaker Rules

Team Composition

  • A kabaddi team consists of 7 to 12 players, but only 7 players from each team participate in the match.

Weight Limits

  • For men, players must weigh below 85 kg.
  • For women, players must weigh below 75 kg.

Match Duration

  • Men’s matches are 40 minutes divided into 2 halves of 20 minutes each with a 5-minute break in between.
  • Women’s matches are 30 minutes divided into 2 halves of 15 minutes each with a 5-minute break in between.

Scoring System

  • Each team scores one point for every opponent they get out.
  • If a team scores an all-out (eliminates all players of the opposing team), they score two extra points.
  • Out and revival rules are applicable.


  • Each team is allowed two timeouts of 30 seconds in each half.

Official Time Out

  • The referee/umpire can call an official time-out in case of injuries, interruptions by outsiders, ground issues, or unforeseen circumstances. This time is added to the match duration.

Bonus Point

  • The bonus line rule is applicable when there are a minimum of 6 defenders in the court, and there is no revival for a bonus point.


  • Up to five substitutions from five reserve players are allowed with the referee’s permission at any time.

Tiebreaker Rules in Knockout Matches

  • In case of a tie in knockout matches:
    • Both teams should field 7 players on the court.
    • The baulk line is treated as a baulk line cum bonus line, and all bonus point rules apply.
    • Each team is given 5 raids by different raiders to raid alternately.

Golden Raid

  • If there is still a tie after 5-5 raids, a fresh toss will be taken. The team that wins the toss gets the chance to raid first, known as the Golden Raid.
  • If the tie persists after the Golden Raid, the opponent team is given a chance for a Golden Raid.
  • If there is no result after both Golden Raids, the winner is decided by a toss.

Super Catch

  • When a raider is caught out by themselves, and 3 or 4 defenders are defending, it is called a Super Catch.

Do or Die Raid

  • The third raid after 2 empty raids by a side is called the Do or Die raid.


  • The officials for the sport include a Referee, Umpire-I, Umpire-II, Scorer, Assistant Scorer-I, Assistant Scorer-II, 30 seconds timekeeper, and 3rd raid scorer.

Kho Kho Match Duration and Foul Rules

Turn Duration

A Kho Kho match can be played in two different formats:

  • Four Turns: Each turn lasts for 5 minutes, resulting in a total of 20 minutes of gameplay (2 innings x 4 turns).

  • Two Turns: Each turn lasts for 7 minutes, resulting in a total of 14 minutes of gameplay (1 inning x 2 turns).


Several actions are considered fouls in Kho Kho:

  • Early Getting: A chaser is considered to be “getting” when they enter the opponent’s half of the court. If a chaser enters the opponent’s half before the chaser’s partner crosses the center line, it is considered an early getting foul.

  • Crossing the Center Lane: A chaser cannot cross the center line into the opponent’s half of the court. Touching the center line is not a foul, but going completely into the opponent’s half is.

  • Shoulder Direction Foul: A chaser can only foul a defender by facing them directly. Receding or turning away from the defender is not considered a foul.

  • “Kho” Utterance: Utterances of “kho” or similar actions are not considered fouls.

  • Late Entries or 2 Kho Rules: For the 2nd and 3rd batch entries, the late entries or the 2 Kho rules apply.

  • Advantage Rule: The advantage rule states that a foul will be given only if the active chaser deliberately fouls when near the defender.

  • Unnecessary Whistles: Referees are advised to avoid blowing unnecessary whistles that may disrupt the flow of the game.

Additional Rules

These rules ensure fair play, adherence to the specific regulations of Kho Kho, and provide a framework for addressing any unforeseen situations that may arise during the game.

Apart from the rules mentioned above, any disputes or situations that arise during the game will be governed by the federation rules. In case of any unresolved disputes, the decision of the organizing committee will be final.


  1. The Government of Andhra Pradesh has taken every step to ensure accessible and affordable healthcare, from YSR Arogyasri to Jagananna Aarogya Suraksha. However, the COVID-19 pandemic has led to a series of chronic illnesses that medical experts say can only be overcome by physical activity and lifestyle changes.
  2. Now, “Aadudam Andhra” is a proactive measure to address these lifestyle-related disorders and the challenges posed by the pandemic by encouraging competitive sports which are the most proven way to imbibe healthy habits.
  3. To ensure the people’s health, Hon’ble CM has initiated Aadudam Andhra to encourage citizens to adopt an active lifestyle through sports. We want to inculcate the habit of maintaining a good lifestyle right from the grassroots level through this festival of sports.
  4. The Government of Andhra Pradesh isn’t just focusing on providing youth with quality and affordable education but is also endorsing sports, for both men and women, to inculcate the habit of leading a healthy life, providing an opportunity for those from rural backgrounds to showcase their talent and build a career in sports- our Government has provided professional-level quality playing kits for the sports at every Sachivalayam to ensure a level playing field for all participants.
  5. Moreover, it is also a Talent Search Operation. Our Government has established collaborations with franchises like Chennai Super Kings, Prime Volleyball, and Pro Kabbadi League, along with international players like PV Sindhu and Kidambi Srikanth, and AP Sports Associations, to scout and mentor talents from the grassroots level. Our government will handhold the selected candidates, to produce the next sporting superstars from Andhra Pradesh.
  6. Going forward, Aadudam Andhra will be a permanent program and will be organized every year in December.
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